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Demystifying Soft Object References - Inside Unreal
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- 1 Countdown Video
- 2 News
- 3 Karma Earners
- 4 Community Spotlights
- 5 Stream Introduction
- 6 Important News
- 7 Epic Online Services
- 8 Demystifying Soft Object Reference Overview
- 9 Demonstration
- 10 Blueprint Example Overview
- 11 Unloading objects and Garbage Collection
- 12 Demonstration and Information
- 13 Hierarchal Nature of Blueprints
- 14 Reducing overhead
- 15 Accessing Data and Workflow
- 16 Questions and Answers
- 17 Information and Stream Wrap Up