Demis Hassabis: Towards General Artificial Intelligence

Demis Hassabis: Towards General Artificial Intelligence

MITCBMM via YouTube Direct link

Evaluation function for Go

13 of 26

13 of 26

Evaluation function for Go

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Classroom Contents

Demis Hassabis: Towards General Artificial Intelligence

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  1. 1 Intro
  2. 2 General-Purpose Learning Algorithms
  3. 3 Deep Blue vs. Garry Kasparov
  4. 4 Reinforcement Learning Framework
  5. 5 Grounded Cognition
  6. 6 Deep Reinforcement Learning
  7. 7 DON: A General Atari Player
  8. 8 Adding Memory to Neural Networks
  9. 9 Memory: Neural Turing Machines
  10. 10 3D Environments - Navigation
  11. 11 The History of Go
  12. 12 A repeated board position is not allowed
  13. 13 Evaluation function for Go
  14. 14 Intuition vs Calculation
  15. 15 Training the deep neural networks
  16. 16 Two networks: Policy and Value Nets
  17. 17 Combining Neural Nets with Tree Search and Rollouts
  18. 18 Cutting Down the Search Tree
  19. 19 Evaluating AlphaGo against computers
  20. 20 Google DeepMind Challenge Match: 9-15 March
  21. 21 Note on Compute Power
  22. 22 We won the match 4-1
  23. 23 Game 2 - AlphaGo's Move 37
  24. 24 Cultural Impact of the match
  25. 25 Rate of Progress: -1 rank per month
  26. 26 Intuition and Creativity

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