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Define a game
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Classroom Contents
Defense Against the Dark Arts
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- 1 Intro
- 2 I.I.D. Machine Learning
- 3 Attacks on the machine learning pipeline
- 4 Define a game
- 5 Fifty Shades of Gray Box Attacks
- 6 Transfer Attack
- 7 Norm Balls: A Toy Game
- 8 Tradeoff
- 9 Gradient Masking
- 10 Pipeline of Defense Failures
- 11 Adversarial Logit Pairing (ALP)
- 12 Future Directions: Indirect Methods
- 13 Future Directions: Better Attack Models
- 14 Some Non-Security Reasons to Study Adversarial Examples
- 15 Clever Hans