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Holographic Representation
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Classroom Contents
Deep Learning in Gaming with Idan Beck
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- 1 Introduction
- 2 Overview
- 3 About Idan
- 4 My past
- 5 Bruce Land
- 6 Adaptively networked extensible multiprocessor architecture
- 7 Gtar
- 8 Machine Learning
- 9 Problems With AI
- 10 Sandbox VR
- 11 ML AI
- 12 AI
- 13 Note Tree
- 14 Navigation
- 15 Task Planning
- 16 Procedural vs Synthetic Generation
- 17 Synthetic Hand Tracking
- 18 Machine Learning Neural Representation
- 19 Holographic Representation
- 20 Reinforcement Learning
- 21 Motion Planning
- 22 Synthetic Data
- 23 Outro