Completed
- Testing character's facial animation morphs
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Classroom Contents
Importing and Applying Motion Capture Animation from Daz to Blender - Body and Facial Animation Tutorial
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- 1 - Intro
- 2 - Import Genesis 8.1 Character into Blender
- 3 - Apply T-Pose as Rest Pose to character
- 4 - Testing character's facial animation morphs
- 5 - Importing source animation BVH file
- 6 - Transfer Body Motion Capture Animation via Auto Rig Pro
- 7 - Tip for cleaning up animation
- 8 - Apply Facial Motion Capture Animation
- 9 - Scaling Animation Data to match different frame rates