Data Oriented GUI Design in Rust - Principles and Implementation

Data Oriented GUI Design in Rust - Principles and Implementation

Rust via YouTube Direct link

Intro

1 of 14

1 of 14

Intro

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Data Oriented GUI Design in Rust - Principles and Implementation

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  1. 1 Intro
  2. 2 Outline of the talk
  3. 3 Problems I'm solving
  4. 4 Problems I'm not solving
  5. 5 Alternatives considered
  6. 6 The traditional widget model
  7. 7 Entity Component System
  8. 8 The Flutter layout protocol, in Flutter
  9. 9 The Flutter layout protocol, data oriented
  10. 10 Data flow, not control fiow
  11. 11 State splitting
  12. 12 Questions?
  13. 13 Threading considerations
  14. 14 Minimal invalidation and caching (work in progress)

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