CRYENGINE: Porting VR Games to Android - Challenges and Optimizations

CRYENGINE: Porting VR Games to Android - Challenges and Optimizations

Android Developers via YouTube Direct link

Early adopter issues

5 of 11

5 of 11

Early adopter issues

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CRYENGINE: Porting VR Games to Android - Challenges and Optimizations

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  1. 1 Intro
  2. 2 About Robinson
  3. 3 Android port
  4. 4 HLSL Shaders
  5. 5 Early adopter issues
  6. 6 Challenges: Samsung S7 edge vs PS4
  7. 7 Rendering Framework
  8. 8 Micro GBuffer
  9. 9 Pipeline Optimizations
  10. 10 Conclusion: Games on Android
  11. 11 Conclusion: Vulkan on Android

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