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Defining the core elements of the shooter
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Classroom Contents
Creating Your First Person Shooter Game in Unreal Engine 5 - UE5 Beginner Tutorial
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- 1 Intro
- 2 Store Promotion
- 3 Membership Promotion
- 4 Defining the core elements of the shooter
- 5 Defining the game we are going to develop
- 6 Developing the character mechanics and the 3Cs
- 7 Project Creation
- 8 Blueprints basics and adding a double jump
- 9 Add camera shake while moving and landing
- 10 Add sprint ability to our character
- 11 Add a crosshair to our HUD
- 12 Line trace to simulate bullets
- 13 Spawning an explosion to where the bullet hit
- 14 Creating the game mode and the state of the game
- 15 Create the goal blueprint and set up the win condition for our game
- 16 Creation of the intel blueprint and its interaction
- 17 Checking if all the intel is gathered in order to win
- 18 Creating the guard
- 19 Guard movement
- 20 Guard Patrol behavior
- 21 Making the guard see us and stopping the patrol action
- 22 Guard ability to report us and make us lose the game
- 23 Losing sight of the main character
- 24 Guard looking for the player state
- 25 Adding a text renderer to let the player know the guard state
- 26 Learning to the debug logic in the Guard
- 27 Shooting the guard
- 28 Fixing patrol location bug
- 29 Creating the map and teaching the basic mechanics
- 30 Finishing the map and testing the game