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Creating fluidity
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Classroom Contents
Creating Magic - Products for Humans not Robots
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- 1 Intro
- 2 An experiment...
- 3 41% of your life in front of a screen
- 4 What we're doing is so important
- 5 Experiences
- 6 Designing for full human beings
- 7 Hundreds of Activities Restaurants Shops Bars Shore Excursions Shows
- 8 Experience principles
- 9 Create the industry's most impactful experience.
- 10 Testing with cruisers
- 11 Creating fluidity
- 12 Learning What if we're designing for commercial mortgages??
- 13 Minimum Love-able Product
- 14 Convention is just permission to try better
- 15 Draw from the real world
- 16 Think in flows not screens