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Classroom Contents
Creating a Third-Person Zombie Shooter with DOTS
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- 1 Intro
- 2 Presentation Structure
- 3 Survival game
- 4 Multiplayer
- 5 Modding
- 6 MVC Architecture
- 7 World Objects
- 8 Tree Data
- 9 Archetype Shank
- 10 Entity
- 11 Instantiating objects
- 12 Recap
- 13 Zombies
- 14 Enemies
- 15 Updating Zombies
- 16 Query
- 17 Query Example
- 18 CPU Cache
- 19 Cache Lines
- 20 Prefetching
- 21 Faster
- 22 Results
- 23 Job System
- 24 Job System Example
- 25 Scheduling
- 26 ExitGood
- 27 JobSystem
- 28 Burst Compiler
- 29 Magic
- 30 Multiple Data Instruction
- 31 Birth Compiler
- 32 Performance gains
- 33 Summary
- 34 Stress test
- 35 Game objects dead
- 36 Hybrid objects
- 37 Dataoriented objects
- 38 Questions