Creating a Current-Gen Video Game Hot Rod - Modeling the Engine and Transmission - Day 3c

Creating a Current-Gen Video Game Hot Rod - Modeling the Engine and Transmission - Day 3c

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Avoiding flat surfaces

3 of 8

3 of 8

Avoiding flat surfaces

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Creating a Current-Gen Video Game Hot Rod - Modeling the Engine and Transmission - Day 3c

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  1. 1 Modeling the transmission
  2. 2 Modeling the engine
  3. 3 Avoiding flat surfaces
  4. 4 Exhausts
  5. 5 Exhaust Pipe Layout
  6. 6 Headers
  7. 7 Detailing
  8. 8 Mechanical

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