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Changing animations inside Unreal Engine video "Creating new animations based on other ones inside Unreal Engine"
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Classroom Contents
Create Your Game in Unreal Engine 5 - First Person Shooter Mechanics: Sprint & Reload
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- 1 Start
- 2 Sprinting logic video "Sprint mechanic in Unreal Engine" start
- 3 Changing the sprint animation
- 4 Changing animations inside Unreal Engine video "Creating new animations based on other ones inside Unreal Engine"
- 5 Blend the animations
- 6 Setting up the animation blend on the event graph
- 7 Stream Question: Does this logic works for a third person shooter?
- 8 Adding the camera shake video "Camera shake in Unreal Engine" video "Sprint mechanic in Unreal Engine" end
- 9 Stream Question: Would a Floor with noise shake the camera autom automatically?
- 10 Explaining reloading logic
- 11 Reload UI
- 12 Where to put our logic?
- 13 Using the HUD class
- 14 Using the reference viewer and the size map
- 15 Updating our HUD update functions
- 16 Adding the reload function
- 17 Creating the reload animation
- 18 Integrating the reload animation in the Animation Blueprint
- 19 Final Words —