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What is Create
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Classroom Contents
Create Post-Mortem - Building for Magic Leap and Spatial Computing with Unity
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- 1 Intro
- 2 What is Create
- 3 Context
- 4 Why Create
- 5 Art
- 6 Production
- 7 Technical challenges
- 8 New problem
- 9 Spatial mapping component
- 10 Unity example
- 11 Test scenes
- 12 World reconstruction
- 13 How we do it
- 14 Openended fixing
- 15 Visualizations
- 16 Create experience
- 17 ungrounded characters
- 18 testing
- 19 physics
- 20 compound objects
- 21 save and load
- 22 wrap up