Create Post-Mortem - Building for Magic Leap and Spatial Computing with Unity

Create Post-Mortem - Building for Magic Leap and Spatial Computing with Unity

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What is Create

2 of 22

2 of 22

What is Create

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Create Post-Mortem - Building for Magic Leap and Spatial Computing with Unity

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  1. 1 Intro
  2. 2 What is Create
  3. 3 Context
  4. 4 Why Create
  5. 5 Art
  6. 6 Production
  7. 7 Technical challenges
  8. 8 New problem
  9. 9 Spatial mapping component
  10. 10 Unity example
  11. 11 Test scenes
  12. 12 World reconstruction
  13. 13 How we do it
  14. 14 Openended fixing
  15. 15 Visualizations
  16. 16 Create experience
  17. 17 ungrounded characters
  18. 18 testing
  19. 19 physics
  20. 20 compound objects
  21. 21 save and load
  22. 22 wrap up

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