Create and Animate a 3D Female Zombie Character Using Multiple Software Tools

Create and Animate a 3D Female Zombie Character Using Multiple Software Tools

Freedom Arts - 3D Animation & Game Developer via YouTube Direct link

- Adding a Rootbone in Maya and Exporting as FBX

5 of 18

5 of 18

- Adding a Rootbone in Maya and Exporting as FBX

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Create and Animate a 3D Female Zombie Character Using Multiple Software Tools

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  1. 1 - Designing 3D Zombie Female Character in Fuse
  2. 2 - Adding Morph in iClone 8 and Exporting as FBX
  3. 3 - Removing Root Bone in Maya and Exporting as FBX
  4. 4 - Auto Rigging in Mixamo and Downloading as FBX
  5. 5 - Adding a Rootbone in Maya and Exporting as FBX
  6. 6 - Importing FBX and Setting up Material in UE5.1
  7. 7 - Importing Freedom Animation Pipeline Plugin in UE5.1
  8. 8 - Creating IK Rig in UE5.1
  9. 9 - Creating IK Retargeter & Retargeting Animation in UE5.1
  10. 10 - Retargeting Animation Blueprint in UE5.1
  11. 11 - Making Zombie Female Character the Player's Main Avatar in UE5.1
  12. 12 - Exporting UASSET from UE5.1
  13. 13 - Testing UASSET in Another UE5.1 Project
  14. 14 - Exporting FBX from UE5.1
  15. 15 - Creating iAvatar with Facial Expression for iClone 7 in iClone 3DXchange 7
  16. 16 - Animation Test for Body Motion and Facial in iClone 7
  17. 17 - Testing iAvatar Compatibility in iClone 8
  18. 18 - Testing iAvatar Compatibility in Character Creator 4

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