Completed
- Adding a Rootbone in Maya and Exporting as FBX
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Classroom Contents
Create and Animate a 3D Female Zombie Character Using Multiple Software Tools
Automatically move to the next video in the Classroom when playback concludes
- 1 - Designing 3D Zombie Female Character in Fuse
- 2 - Adding Morph in iClone 8 and Exporting as FBX
- 3 - Removing Root Bone in Maya and Exporting as FBX
- 4 - Auto Rigging in Mixamo and Downloading as FBX
- 5 - Adding a Rootbone in Maya and Exporting as FBX
- 6 - Importing FBX and Setting up Material in UE5.1
- 7 - Importing Freedom Animation Pipeline Plugin in UE5.1
- 8 - Creating IK Rig in UE5.1
- 9 - Creating IK Retargeter & Retargeting Animation in UE5.1
- 10 - Retargeting Animation Blueprint in UE5.1
- 11 - Making Zombie Female Character the Player's Main Avatar in UE5.1
- 12 - Exporting UASSET from UE5.1
- 13 - Testing UASSET in Another UE5.1 Project
- 14 - Exporting FBX from UE5.1
- 15 - Creating iAvatar with Facial Expression for iClone 7 in iClone 3DXchange 7
- 16 - Animation Test for Body Motion and Facial in iClone 7
- 17 - Testing iAvatar Compatibility in iClone 8
- 18 - Testing iAvatar Compatibility in Character Creator 4