Completed
- Catching Up
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Classroom Contents
Converting a Game to Multiplayer with Unity - Complete Networked Gameplay Loop
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- 1 - Starting Soon
- 2 - Introductions
- 3 - Unity Student Plans and Unite
- 4 - Catching Up
- 5 - Can *any* game be Multiplayer?
- 6 - Using Unity 6 to Bring MP Online
- 7 - Problem Solving Cloud Project Issues
- 8 - Unity 6 Multiplayer Play Mode
- 9 - Implementing Session Creation
- 10 - Testing Online Multiplayer
- 11 - Reflecting on the MP Journey
- 12 - Future Streams and Wrapping Up