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Grid Representations in Video Game AI - Lecture 5
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- 1 Intro
- 2 Space Representation
- 3 Representation Considerations
- 4 Grid Representations
- 5 StarCraft Grid
- 6 Grids: Localization
- 7 Grid World Games
- 8 Task Location Grid
- 9 StarCraft 2 Buildable Grid
- 10 Rectangle Optimization
- 11 Grid Movement
- 12 Grid-Pathfinding
- 13 Grids: Advantages
- 14 Grid Disadvantage: Localization
- 15 Grids: Disadvantages
- 16 Representation Properties
- 17 Dealing With Large Grids
- 18 Hierarchical Grids
- 19 Grid Optimizations