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- Drawing a Circle
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Classroom Contents
Introduction to Game Shaders and GLSL Programming - Lecture 18
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- 1 - Intro + Resources
- 2 - CPU vs GPU Mythbusters
- 3 - What are Shaders / GLSL?
- 4 - The Book of Shaders Tutorial
- 5 - Shader Toy Tutorial / Live Coding
- 6 - Coordinates / Resolution
- 7 - Defining Output Colors
- 8 - Using Textures
- 9 - Converting to Grayscale
- 10 - Image Masking
- 11 - Time Based Effects
- 12 - Green Screen Effect
- 13 - Drawing a Circle
- 14 - Spotlight Effect
- 15 - Complex Examples
- 16 - Using Shaders in SFML
- 17 - Outdated Project Information
- 18 - Shader Packs / Examples