Introduction to Game Shaders and GLSL Programming - Lecture 18

Introduction to Game Shaders and GLSL Programming - Lecture 18

Dave Churchill via YouTube Direct link

- Drawing a Circle

13 of 18

13 of 18

- Drawing a Circle

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Classroom Contents

Introduction to Game Shaders and GLSL Programming - Lecture 18

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  1. 1 - Intro + Resources
  2. 2 - CPU vs GPU Mythbusters
  3. 3 - What are Shaders / GLSL?
  4. 4 - The Book of Shaders Tutorial
  5. 5 - Shader Toy Tutorial / Live Coding
  6. 6 - Coordinates / Resolution
  7. 7 - Defining Output Colors
  8. 8 - Using Textures
  9. 9 - Converting to Grayscale
  10. 10 - Image Masking
  11. 11 - Time Based Effects
  12. 12 - Green Screen Effect
  13. 13 - Drawing a Circle
  14. 14 - Spotlight Effect
  15. 15 - Complex Examples
  16. 16 - Using Shaders in SFML
  17. 17 - Outdated Project Information
  18. 18 - Shader Packs / Examples

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