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- Mapping Keys to Actions
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Game Programming: Actions and Replays - Lecture 10
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- 1 - Preroll
- 2 - Greetings
- 3 - Lecture Start
- 4 - Game Inputs & Actions
- 5 - A2 Input Implementation
- 6 - A3 GameEngine / Scene Recall
- 7 - New Action Implementation
- 8 - Action Class
- 9 - Mapping Keys to Actions
- 10 - Creating Action Objects
- 11 - Doing Scene Actions
- 12 - Replays
- 13 - Game Engine Demo
- 14 - Outro