Game Programming: Collision Detection and Resolution - Lecture 8

Game Programming: Collision Detection and Resolution - Lecture 8

Dave Churchill via YouTube Direct link

- Tricky Resolution Cases

15 of 17

15 of 17

- Tricky Resolution Cases

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Classroom Contents

Game Programming: Collision Detection and Resolution - Lecture 8

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  1. 1 - Intro
  2. 2 - Collisions in Games
  3. 3 - Collision Detection Problems
  4. 4 - Bounding Shapes
  5. 5 - Bounding Box / Rectangle
  6. 6 - Axis Aligned Bounding Boxes AABB
  7. 7 - Point Inside AABB
  8. 8 - AABB Intersection Detection
  9. 9 - AABB Horizontal Overlap
  10. 10 - AABB Vertical Overlap
  11. 11 - AABB Overlap Calculation
  12. 12 - AABB Collision Resolution
  13. 13 - Detecting Collision Direction
  14. 14 - Top / Bottom Detection
  15. 15 - Tricky Resolution Cases
  16. 16 - Super Mario Bros Example
  17. 17 - Recommended Videos

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