EntityManager and 2D Game Math for Game Programming - Lecture 6

EntityManager and 2D Game Math for Game Programming - Lecture 6

Dave Churchill via YouTube Direct link

- Intro + Schedule

1 of 28

1 of 28

- Intro + Schedule

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Classroom Contents

EntityManager and 2D Game Math for Game Programming - Lecture 6

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  1. 1 - Intro + Schedule
  2. 2 - Separating Data from Logic
  3. 3 - EntityManager Overview
  4. 4 - Entity Implementation
  5. 5 - EntityManager Functionality
  6. 6 - Entity Storage Options
  7. 7 - std::vector of Entity
  8. 8 - std::vector of std::shared_ptrEntity
  9. 9 - Initial EntityManager Architecture
  10. 10 - addEntity initial implementation
  11. 11 - Creating New Entities
  12. 12 - Iterator Invalidation
  13. 13 - Delayed Effects add/remove
  14. 14 - Final EntityManager Architecture
  15. 15 - Updated addEntity Function
  16. 16 - EntityManager::update
  17. 17 - Removing / Destroying Entities
  18. 18 - Game Loop Structure
  19. 19 - Entity Private Constructor
  20. 20 - 2D Game Math Overview
  21. 21 - Game Color Spaces
  22. 22 - 2D Vector Math
  23. 23 - Find Vector from Angle and Distance
  24. 24 - Find Angle and Distance from Vector
  25. 25 - Normal Vectors
  26. 26 - Bullet Velocity from Mouse Click
  27. 27 - Circle Collisions
  28. 28 - C++ Random Numbers

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