Creating a Cupcake Character in ZBrush - Modeling, Texturing, and Rendering

Creating a Cupcake Character in ZBrush - Modeling, Texturing, and Rendering

Pixologic ZBrush via YouTube Direct link

__ Eyes, size, and position adjustment

52 of 73

52 of 73

__ Eyes, size, and position adjustment

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Creating a Cupcake Character in ZBrush - Modeling, Texturing, and Rendering

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  1. 1 Waiting Loop
  2. 2 Welcome
  3. 3 Student License
  4. 4 Q Jobs and ZBrush
  5. 5 Cupcake Carl, 5 nights at Freddy's
  6. 6 __ Start object, Cylinder
  7. 7 Q Qualify for Student Lic.
  8. 8 __ Cylinder, Initialise
  9. 9 Q ZBrush Certification
  10. 10 __ Blocking Cupcake Shape
  11. 11 __ Polygroups decisions
  12. 12 Q Symmetry Problem, Local Symmetry
  13. 13 __ Reference Image, Spotlight
  14. 14 __ Edge Loops [1], center replacement [1]
  15. 15 __ Cake insert, Shaping
  16. 16 __ Eyeball Sockets
  17. 17 Q Move Infinite Brush
  18. 18 Q Meshfusion, center replacement [2]
  19. 19 Q __ Henry Chervenka Brushes [1]
  20. 20 __ Crease Edges, Edge oops [2]
  21. 21 Q Tablet, Display or Standard
  22. 22 __ Eyes on back fix, History Recall
  23. 23 __ Append Eyes
  24. 24 __ Blocking the Candle, Wick, Flame
  25. 25 Q History does not rewind
  26. 26 Q ZBrush Suggestions
  27. 27 __ Refining shape [1]
  28. 28 __ Color picking from Spotlight
  29. 29 __ Eyeball swap out
  30. 30 __ ZRemesh, tips and techniques
  31. 31 __ Reshaping lower head part
  32. 32 Q XenceLabs, Presets
  33. 33 __ Refining shape [2], pinching
  34. 34 __ Teeth
  35. 35 Q Low but Smooth Topology
  36. 36 __ Spiral fix to Loop
  37. 37 __ Refining shape [3]
  38. 38 __ Paint Eye Sockets
  39. 39 Q Split-screen Mode update
  40. 40 __ Refining shape [4]
  41. 41 __ Candle Twist, Helix
  42. 42 __ Candle details, Mesh Fusion
  43. 43 Q QMesh vs Extrude
  44. 44 Q How was the twist created
  45. 45 __ Refine Candle Twist
  46. 46 __ Refining the Flame
  47. 47 __ Eyes, shaping, detail
  48. 48 __ Eyes, coloring [1], fill
  49. 49 Q Is Mesh Fusion new
  50. 50 Q Convert STLs to ZBrush mesh
  51. 51 __ Eyes, coloring [2], paint
  52. 52 __ Eyes, size, and position adjustment
  53. 53 Q Is Mesh Fusion a brush
  54. 54 __ Redo Bottom, Fluted Paper Cup
  55. 55 __ Mesh Fusion, center replacement [3]
  56. 56 __ Crease Edges, Edge Loops [3]
  57. 57 __ Third Fluted Paper Cup
  58. 58 __ Finesse, detailing [1], shape
  59. 59 Q Student License are available
  60. 60 Q Substance Bundle
  61. 61 __ Finesse, detailing [2], Candle contact
  62. 62 Q XMD Tool box, how to use it
  63. 63 Q License, Maxon App
  64. 64 __ Finesse, detailing [3], crease
  65. 65 Q Henry Chervenka Brushes [2]
  66. 66 __ Flame, paint
  67. 67 __ Finesse, detailing [4], clean up
  68. 68 __ AO, Ambient occlusion, paint
  69. 69 __ Render Carl the Cupcake
  70. 70 __ Creepy Light setup
  71. 71 Wrapping up
  72. 72 Housekeeping, Licenses, Student
  73. 73 Thank you and bye

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