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Experimenting with Randomness
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Classroom Contents
Coding Adventure: Ray Tracing
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- 1 Intro
- 2 Cameras and Rays
- 3 The Pixel Shader
- 4 Drawing a Sphere
- 5 Multiple Spheres, and Colour!
- 6 Two Types of Reflections
- 7 Experimenting with Randomness
- 8 Random Hemisphere Directions
- 9 The Trace Function
- 10 Testing Lights
- 11 Chair Thief
- 12 Progressive Rendering
- 13 A Simple Sky
- 14 Lambert’s Cosine Law
- 15 Cosine Weighted Rays
- 16 Triangles
- 17 Some Tests
- 18 Specular Reflections
- 19 Tomatoes and Glossiness
- 20 Blur and Anti-Aliasing
- 21 Depth of Field
- 22 The End