Coding a 3D Fractal

Coding a 3D Fractal

The Coding Train via YouTube Direct link

Converting cartesian to Spherical

9 of 16

9 of 16

Converting cartesian to Spherical

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Classroom Contents

Coding a 3D Fractal

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  1. 1 Introducing Today’s Topic
  2. 2 The MandelBrot set explained
  3. 3 Triplex numbers
  4. 4 Voxels in Processing
  5. 5 Adding PeasyCam
  6. 6 Spherical coordinates
  7. 7 The power of triplex numbers
  8. 8 Implementing power formulas
  9. 9 Converting cartesian to Spherical
  10. 10 Setting up the MandelBulb
  11. 11 First MandelBulb
  12. 12 Optimising visualisation
  13. 13 Pointcloud MandelBulb
  14. 14 Variation ideas
  15. 15 The MandelBulb returns
  16. 16 See you next time!

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