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Cinema 4D Tutorial - AOVs Deep Dive - Octane
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- 1 - Intro
- 2 - Scene Setup
- 3 - Enabling AOVs
- 4 - Cryptomattes
- 5 - Irradiance
- 6 - Light Direction
- 7 - Noise
- 8 - Post Processing
- 9 - Shadow
- 10 - Diffuse
- 11 - Diffuse Direct
- 12 - Diffuse Indirect
- 13 - Diffuse Filter
- 14 - Emitters
- 15 - Environment
- 16 - Reflection
- 17 - Reflection Filter
- 18 - Reflection Direct/Indirect
- 19 - Refraction
- 20 - Refraction Filter
- 21 - Subusrface Scattering
- 22 - Transmission
- 23 - Transmission Filter
- 24 - Volume
- 25 - Volume Emission
- 26 - Volume Mask
- 27 - Volume Z-Depth
- 28 - Custom AOV
- 29 - Global Texture
- 30 - Denoiser Remainder
- 31 - Denoiser Diffuse Direct/Indirect
- 32 - Denoiser Reflection Direct/Indirect
- 33 - Denoiser Emissions
- 34 - Denoiser Volume
- 35 - Denoiser Volume Emissions
- 36 - AO
- 37 - Baking Group ID
- 38 - Diffuse Filter Info
- 39 - Index of Refraction
- 40 - Light Pass ID
- 41 - Material ID
- 42 - Motion Vectors
- 43 - Normal Geometric
- 44 - Normal Shading
- 45 - Normal Smooth
- 46 - Normal Tangent
- 47 - Object ID
- 48 - Object Layer Color
- 49 - Opacity
- 50 - Position
- 51 - Reflection/Refraction Filer Info
- 52 - Render Layer ID
- 53 - Render Layer Mask
- 54 - Roughness
- 55 - Texture Tangent
- 56 - Transmission Filter Info
- 57 - UV Coordinates
- 58 - Wireframe
- 59 - Z-Depth
- 60 - Light
- 61 - Light Direct/Indirect
- 62 - Final AOV Settings
- 63 - AOV Node Editor
- 64 - Outro