Pirate Character Creation - Texturing Clothes in Substance Painter

Pirate Character Creation - Texturing Clothes in Substance Painter

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Converting the PBR maps to a specular map

5 of 5

5 of 5

Converting the PBR maps to a specular map

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Pirate Character Creation - Texturing Clothes in Substance Painter

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  1. 1 Preparing the meshes for normal map baking using Blender
  2. 2 Baking the normal maps in Substance Painter
  3. 3 Preparing the clothes geometry for painting using Blender
  4. 4 Painting the textures using Substance Painter
  5. 5 Converting the PBR maps to a specular map

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