Completed
- Head Polygroups
Class Central Classrooms beta
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Classroom Contents
Character Creator Face Tools and ZBrush - Custom Character Creation and Stylization
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Neutral Base
- 3 - Base Mesh Morph Changes
- 4 - Facial Shapes Explanation - Edit Facial
- 5 - Facial Shapes - Facial Profile Editor
- 6 - Wrinkle Expressions Overview
- 7 - Skin Gen Quick Chat
- 8 - Kevin Base Mesh & Morphs
- 9 - Symmetry Mesh
- 10 - Face Tools from CC to ZBrush
- 11 - Face Tools Options Explanation
- 12 - Face Tools Export
- 13 - ZBrush Brush Size
- 14 - Face Tools Plugin Menu in ZBrush
- 15 - Face Tools Detail Layer
- 16 - Face Tools Update Eyes Teeth and Tongue
- 17 - Face Tools Range Map
- 18 - Face Tools Diffuse Map
- 19 - Sculpting the Base Vampire Head
- 20 - Cloth Brushes for Wrinkles
- 21 - Texturing Vampire Head, Eyes, and Teeth with Polypaint
- 22 - Mask by Cavity for Detail Skin Texturing
- 23 - Base Character back to Character Creator
- 24 - Head Polygroups
- 25 - Expressions Overview
- 26 - Brow Raise Refine
- 27 - Mouth Pucker Refine
- 28 - Neck Tighten Platysma Refine
- 29 - Expression Range Texture
- 30 - Expression Masks
- 31 - Expressions from ZBrush to Character Creator
- 32 - Testing our Wrinkles in Character Creator
- 33 - Neutral Base for Stylized Character
- 34 - Sculping a Stylized Character in ZBrush
- 35 - Stylized Wrinkles Overview
- 36 - Adding Stylized Clothing and Hair
- 37 - Spiderverse Ink Stylization
- 38 - Spiderverse Stylization back to Character Creator
- 39 - Miro Note Taking
- 40 - Testing Stylized Ink Wrinkles
- 41 - Toon Shader in Character Creator
- 42 - Custom Accessories and Clothing