Converting a Game to Multiplayer - Net Check Part 2

Converting a Game to Multiplayer - Net Check Part 2

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- Introductions

2 of 11

2 of 11

- Introductions

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Converting a Game to Multiplayer - Net Check Part 2

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  1. 1 - Starting Soon
  2. 2 - Introductions
  3. 3 - Dog on Screen
  4. 4 - Unite Overview
  5. 5 - Previously On & Today's Scope
  6. 6 - Starting Network Character Controller
  7. 7 - Live Problem Solving
  8. 8 - Testing Movement Sync on Host/Client
  9. 9 - Adding Player Rotation
  10. 10 - Creating Player Name-Bars
  11. 11 - Next Week & Outros

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