Fancy Pointers for Fun and Profit

Fancy Pointers for Fun and Profit

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Summary

3 of 38

3 of 38

Summary

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Classroom Contents

Fancy Pointers for Fun and Profit

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  1. 1 Introduction
  2. 2 Outline
  3. 3 Summary
  4. 4 Motivation
  5. 5 Serialization
  6. 6 Intermediate Format
  7. 7 Costs
  8. 8 Intermediate formats
  9. 9 Object persistence
  10. 10 Standard layout types
  11. 11 Not relocatable types
  12. 12 Addressing and allocation
  13. 13 Addressing model
  14. 14 Pointer interface
  15. 15 Allocation strategy
  16. 16 Thread safety transaction safety
  17. 17 Notes on synthetic pointers
  18. 18 Runtime cost
  19. 19 Framework
  20. 20 Framework Types
  21. 21 Addressing Models
  22. 22 Wrapper Addressing Model
  23. 23 Why the Union
  24. 24 Tactical Decision
  25. 25 Segment Address
  26. 26 Segment Offset
  27. 27 TwoDimensional Mask Addressing
  28. 28 Offset Addressing
  29. 29 Helper Functions
  30. 30 Null Offset
  31. 31 Helper Traits
  32. 32 Type Deaths
  33. 33 Iterators
  34. 34 Assignments
  35. 35 Comparison Helpers
  36. 36 Monotonic Allocation
  37. 37 Allocator
  38. 38 Results

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