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Intro
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Classroom Contents
Game Engine API Design
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- 1 Intro
- 2 Agenda
- 3 Disclaimer
- 4 What is a Game Engine
- 5 Platform Abstraction
- 6 Content Creation Collaboration
- 7 Common Technical Functionality
- 8 Core Functionality
- 9 Terminology
- 10 Game Logic
- 11 Entity
- 12 Components
- 13 Systems
- 14 Game Engine Architecture
- 15 Inheritance Hierarchy
- 16 Entity Components
- 17 Model and Collider
- 18 Human
- 19 Wizard
- 20 Data Oriented Design
- 21 DataOriented Design
- 22 Unity
- 23 Unity Component
- 24 Detection idiom
- 25 Detection meta function
- 26 Type trait
- 27 Unity macro
- 28 Unity in reflection
- 29 Messaging
- 30 GUI frontend
- 31 GetComponent
- 32 Transform Parenting
- 33 The Triple A Industry
- 34 Overwatch
- 35 Component tuples