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C++ Modules and Large-Scale Development
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- 1 Introduction
- 2 Abstract
- 3 Components
- 4 External Linkage
- 5 What is Linkage
- 6 Binding
- 7 Relationships
- 8 Pointless
- 9 Point in Name Only
- 10 Physical Dependencies
- 11 Level Numbers
- 12 Physical Design
- 13 Design Imperatives
- 14 No longdistance friendship
- 15 Colocating public classes
- 16 Iterators
- 17 Single Solution
- 18 Hierarchy of Solutions
- 19 Flea on an Elephant
- 20 Insulation
- 21 Encapsulation
- 22 Insulated
- 23 Hierarchical Reuse