C# Game Engine Code Review - Building a 3D Renderer at 16

C# Game Engine Code Review - Building a 3D Renderer at 16

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- Something different today

1 of 10

1 of 10

- Something different today

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C# Game Engine Code Review - Building a 3D Renderer at 16

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  1. 1 - Something different today
  2. 2 - Nullable reference types
  3. 3 - Application overview and architecture
  4. 4 - Renderer architecture
  5. 5 - A better way to handle environment maps
  6. 6 - More renderer suggestions
  7. 7 - Render passes
  8. 8 - Hey wait, that's my bloom!
  9. 9 - The other shaders
  10. 10 - Final thoughts

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