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Custom Brush Caveat
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Classroom Contents
Building Worlds in Fortnite With Unreal Engine - Unreal Fest Online 2020
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- 1 Intro
- 2 Tools goals
- 3 Fortnite - challenges
- 4 Disclaimer
- 5 Topic breakdown
- 6 Water: UE 4.26
- 7 Sky & Atmosphere
- 8 General Editing
- 9 Runtime Virtual Texturing
- 10 Streaming VT
- 11 Lobby Volume 1
- 12 Lobby Volume 2: Height
- 13 Main Island Volume 1
- 14 Main Island Volume 2: Height
- 15 RVT Texture Settings
- 16 RVT includes roads - Terrain only
- 17 RVT - Terrain + Static Meshes
- 18 Road Spline Geometry
- 19 RVT Split Screen Comparison
- 20 Runtime VT - Fortnite setup
- 21 Shader complexity
- 22 Performance
- 23 Useful debug - RVT mips
- 24 Landscape Edit Layer System
- 25 Landscape Splines
- 26 Where to start
- 27 Custom BP Brushes
- 28 Blueprint setup
- 29 Shape generation
- 30 Custom Brush example
- 31 Reorder Layer stack
- 32 Custom Brush Caveat
- 33 Water System
- 34 New Water Spline
- 35 Water Mesh Actor
- 36 Material Setup
- 37 Gerstner Waves
- 38 Per Water Body Waves
- 39 SingleLayerWater
- 40 Fluid Simulation
- 41 Fortnite uses new Sky Atmosphere
- 42 Volumetric Clouds: 4.26
- 43 Cloud Material
- 44 Stylized test
- 45 Grid-based editing
- 46 One file per Actor: 4.26
- 47 File contention
- 48 Actor Foliage - paint Blueprints!
- 49 Foliage Paint Actors
- 50 Hierarchical Scattering