Completed
Bug Portraits
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
Building the Art for What Remains of Edith Finch - Inside Unreal
Automatically move to the next video in the Classroom when playback concludes
- 1 Intro
- 2 What Remains of Edith Finch Marketplace Collection
- 3 Breakdown of the talking points
- 4 Reasons for Unreal 4.10
- 5 Custom PlayArea Browser
- 6 Lighting Scenarios
- 7 Studio breakdown at the time of development
- 8 Bug Portraits
- 9 Book Assets
- 10 Lightmap Resolution mention
- 11 Level Streaming breakdown
- 12 Backtracking
- 13 Mollys Story Transition
- 14 Props
- 15 VHS prop breakdown
- 16 Cavity Maps
- 17 Low-Resolution Textures
- 18 Props Continuation
- 19 Production Pipeline
- 20 Ingame Shrines
- 21 Cat Clock & Reaching out to artists & teams
- 22 Changing day-night cycle & levels
- 23 Nightime breakdown
- 24 Distance meshes vs closer to camera meshes
- 25 Frame benefits of occlusion rendering vs loading and unloading
- 26 Light & light volumes
- 27 Swarm, builds & loading levels
- 28 Modular meshes
- 29 Workflow consistency
- 30 LODs
- 31 Q&A
- 32 Artist advice
- 33 Outro