Building Collision Simulations - An Introduction to Computer Graphics

Building Collision Simulations - An Introduction to Computer Graphics

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Introduction

1 of 15

1 of 15

Introduction

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Building Collision Simulations - An Introduction to Computer Graphics

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  1. 1 Introduction
  2. 2 Intro to Animation
  3. 3 Discrete Collision Detection and Response
  4. 4 Implementation
  5. 5 Discrete Collision Detection Limitations
  6. 6 Continuous Collision Detection
  7. 7 Two Particle Simulations
  8. 8 Scaling Up Simulations
  9. 9 Sweep and Prune Algorithm
  10. 10 Uniform Grid Space Partitioning
  11. 11 KD Trees
  12. 12 Bounding Volume Hierarchies
  13. 13 Recap
  14. 14 Correction: At , the linear interpolation equations should be xt = t * x1 + 1 - t * x0 and yt = t * y1 + 1 - t * y0. All subsequent derivations have the x0 switched with x1. All y0 should also be swi…
  15. 15 Minor correction: p.vel is updated and used in the next line at , p.vel and p.pos should be updated simultaneously

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