Building Cloud-native Applications with Rust - The Good, the Bad and the Ugly

Building Cloud-native Applications with Rust - The Good, the Bad and the Ugly

CNCF [Cloud Native Computing Foundation] via YouTube Direct link

ZERO TO PRODUCTION IN RUST

11 of 11

11 of 11

ZERO TO PRODUCTION IN RUST

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Building Cloud-native Applications with Rust - The Good, the Bad and the Ugly

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  1. 1 Intro
  2. 2 Why Rust?
  3. 3 Implications of Rewriting a Browser Component in Rust
  4. 4 Composition without "surprises"
  5. 5 State Machines
  6. 6 Predictable performance
  7. 7 Compile times
  8. 8 1. Ecosystem maturity
  9. 9 Executor (in)compatibility
  10. 10 Intermediate learning resources
  11. 11 ZERO TO PRODUCTION IN RUST

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