Building an 8-Bit Breadboard Computer

Building an 8-Bit Breadboard Computer

Ben Eater via YouTube Direct link

8-bit computer RAM intro

19 of 44

19 of 44

8-bit computer RAM intro

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Classroom Contents

Building an 8-Bit Breadboard Computer

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  1. 1 8-bit computer update
  2. 2 Astable 555 timer - 8-bit computer clock - part 1
  3. 3 Monostable 555 timer - 8-bit computer clock - part 2
  4. 4 Bistable 555 - 8-bit computer clock - part 3
  5. 5 Clock logic - 8-bit computer clock - part 4
  6. 6 SR latch
  7. 7 D latch
  8. 8 D flip-flop
  9. 9 Bus architecture and how register transfers work - 8 bit register - Part 1
  10. 10 Tri-state logic: Connecting multiple outputs together - 8 bit register - Part 2
  11. 11 Designing and building a 1-bit register - 8 bit register - Part 3
  12. 12 Building an 8-bit register - 8-bit register - Part 4
  13. 13 Testing our computer's registers - 8-bit register - Part 5
  14. 14 Twos complement: Negative numbers in binary
  15. 15 ALU Design
  16. 16 Building the ALU
  17. 17 Troubleshooting the ALU
  18. 18 Testing the computer's ALU
  19. 19 8-bit computer RAM intro
  20. 20 RAM module build - part 1
  21. 21 RAM module build - part 2
  22. 22 RAM module build - part 3
  23. 23 RAM module testing and troubleshooting
  24. 24 JK flip-flop
  25. 25 JK flip-flop racing
  26. 26 Master-slave JK flip-flop
  27. 27 Binary counter
  28. 28 Program counter design
  29. 29 Program counter build
  30. 30 Designing a 7-segment hex decoder
  31. 31 Using an EEPROM to replace combinational logic
  32. 32 Build an Arduino EEPROM programmer
  33. 33 Build an 8-bit decimal display for our 8-bit computer
  34. 34 8-bit computer build: Connecting the bus
  35. 35 8-bit CPU control signal overview
  36. 36 8-bit CPU control logic: Part 1
  37. 37 8-bit CPU control logic: Part 2
  38. 38 8-bit CPU control logic: Part 3
  39. 39 8-bit CPU reset circuit and power supply tips
  40. 40 Reprogramming CPU microcode with an Arduino
  41. 41 Adding more machine language instructions to the CPU
  42. 42 Making a computer Turing complete
  43. 43 CPU flags register
  44. 44 Conditional jump instructions

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