Budgeting in a Post-Polycount World - Unreal Engine 5.2 Workflows and Best Practices

Budgeting in a Post-Polycount World - Unreal Engine 5.2 Workflows and Best Practices

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Intro

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1 of 14

Intro

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Budgeting in a Post-Polycount World - Unreal Engine 5.2 Workflows and Best Practices

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  1. 1 Intro
  2. 2 Budgeting History
  3. 3 Whats Changed
  4. 4 CPU
  5. 5 Budgeting
  6. 6 BU Features
  7. 7 Frame Rate
  8. 8 Upscaling
  9. 9 Unreal Tech
  10. 10 Lighting
  11. 11 Performance
  12. 12 Tech Strengths
  13. 13 Tech Weaknesses
  14. 14 Conclusion

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