Completed
And then?
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BlueHackers - A Decade
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- 1 Intro
- 2 How it came about
- 3 What's it about
- 4 And then?
- 5 But also: "Equilibria" boardgame!
- 6 More stickers!
- 7 What else?
- 8 Positive Impact
- 9 Horay! Mission complete?
- 10 Step back: generalised causality
- 11 What we already know now
- 12 Kids and their phones
- 13 Adults/Parents and their phones
- 14 The good news: young adults
- 15 The attention economy
- 16 Future for BlueHackers