Blender Beginners Tutorial - Modeling & Unwrapping a Game Ready Flashbang

Blender Beginners Tutorial - Modeling & Unwrapping a Game Ready Flashbang

ChamferZone via YouTube Direct link

Resizing our UV islands to have the same texel density using TexTools plugin

10 of 12

10 of 12

Resizing our UV islands to have the same texel density using TexTools plugin

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Blender Beginners Tutorial - Modeling & Unwrapping a Game Ready Flashbang

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  1. 1 Intro
  2. 2 Loop Tools
  3. 3 Modifier List Plugin
  4. 4 Creating spirals with Extra Objects
  5. 5 Adding Text to our grenade
  6. 6 Making highpoly geometry using Bevel weights
  7. 7 Naming Conventions for our later bake
  8. 8 Adding materials for our Color ID Mask
  9. 9 Unwrapping
  10. 10 Resizing our UV islands to have the same texel density using TexTools plugin
  11. 11 Smoothing by UV Islands using TexTools plugin
  12. 12 Exporting our finished low and highpoly geometry

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