Creating Game-Ready Characters with Character Creator 4 and 3ds Max

Creating Game-Ready Characters with Character Creator 4 and 3ds Max

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Rigging and posing

7 of 10

7 of 10

Rigging and posing

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Creating Game-Ready Characters with Character Creator 4 and 3ds Max

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  1. 1 Character Creation in CC
  2. 2 Transfer the character to ZBrush
  3. 3 Import the accessories to CC
  4. 4 Export the character as FBX and send it to 3ds Max
  5. 5 Look-dev presets
  6. 6 Material adjustments
  7. 7 Rigging and posing
  8. 8 Facial expressions
  9. 9 Final render
  10. 10 Final thoughts

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