Ask Me Anything - Q&A with Yacht Club Games

Ask Me Anything - Q&A with Yacht Club Games

GDC via YouTube Direct link

Level Design

4 of 17

4 of 17

Level Design

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Ask Me Anything - Q&A with Yacht Club Games

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  1. 1 Intro
  2. 2 How Yacht Club Makes Games
  3. 3 Creating Good Movement
  4. 4 Level Design
  5. 5 Software Development
  6. 6 Team Structure
  7. 7 Tools
  8. 8 Advice for new developers
  9. 9 Resources
  10. 10 Funding Shovel Knight
  11. 11 Favorite SNES game
  12. 12 Favorite and least favorite part of code
  13. 13 Design constraints
  14. 14 Smash
  15. 15 Shovel Knight
  16. 16 Hiring Process
  17. 17 Future Projects

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