Completed
Level Design
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Classroom Contents
Ask Me Anything - Q&A with Yacht Club Games
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- 1 Intro
- 2 How Yacht Club Makes Games
- 3 Creating Good Movement
- 4 Level Design
- 5 Software Development
- 6 Team Structure
- 7 Tools
- 8 Advice for new developers
- 9 Resources
- 10 Funding Shovel Knight
- 11 Favorite SNES game
- 12 Favorite and least favorite part of code
- 13 Design constraints
- 14 Smash
- 15 Shovel Knight
- 16 Hiring Process
- 17 Future Projects