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asynchronous programming
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Classroom Contents
Untangled - Sneak Peek at Project Loom
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- 1 Introduction
- 2 Project Loom
- 3 Use case
- 4 First implementation
- 5 CPU utilization
- 6 Thread creation
- 7 Visual DVM
- 8 Thread dumb
- 9 System call
- 10 Socket channel
- 11 Blocking calls
- 12 Context switch
- 13 IANA scheduler
- 14 TCP connections open
- 15 Second implementation
- 16 Threads
- 17 Service Threads
- 18 Tweed Method
- 19 SocketChannel API
- 20 asynchronous circuits channel
- 21 promote efficiency
- 22 handle 200 clients
- 23 asynchronous calls
- 24 asynchronous implementation
- 25 evenloop
- 26 Nettie
- 27 Reactive streams
- 28 Atomic references
- 29 User threads
- 30 continuations
- 31 asynchronous programming
- 32 continuation as runnable
- 33 continuation as state machine
- 34 iterator as state machine
- 35 continuation as lightweight thread scheduler
- 36 nonblocking
- 37 scheduler threads
- 38 play with continuations
- 39 cosa
- 40 automatic tail call optimization
- 41 structured concurrency
- 42 References