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Classroom Contents
Why You Should Take a Look at Rust
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- 1 Introduction
- 2 Information
- 3 History
- 4 Multithreaded code
- 5 Graydon Hall
- 6 What is Rust
- 7 Quickie story
- 8 Presentation
- 9 Short story
- 10 Point pointer dereference
- 11 Ownership situation
- 12 DVD renter
- 13 Lifetime of reference
- 14 Null pointer
- 15 Memory safety
- 16 Erase
- 17 Zero cost abstraction
- 18 Restup and Cargo
- 19 Cargo
- 20 Profile
- 21 Restup
- 22 Rust Libraries
- 23 Rust Fest
- 24 Community
- 25 Rust in Production
- 26 Rust Learning Curve