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Optimization and Generation
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Classroom Contents
Unsupervised Doodling and Painting with Generative Agents
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- 1 Intro
- 2 A brief history of AI
- 3 Computers
- 4 Programmable Computers
- 5 Computer Vision
- 6 Machine Learning
- 7 Examples
- 8 Data
- 9 reinforcement learning
- 10 example of reinforcement learning
- 11 Go
- 12 Cultural significance
- 13 Go schools
- 14 Complexity of Go
- 15 Media interest
- 16 Alphago
- 17 Optimization and Generation
- 18 Optimization
- 19 Generation
- 20 Infinite Variety
- 21 Human Creativity
- 22 Style Transfer
- 23 Realistic Generation
- 24 Example
- 25 Constraint Generation
- 26 Benefits of Learning
- 27 Training on Human Faces
- 28 Intermediate Steps
- 29 Discount Factor
- 30 Agent Drawing
- 31 Restricted Agents
- 32 Drawing Faces
- 33 Is art just taking painters input
- 34 Drawing a parallel to photography
- 35 Conceptual art vs abstract art
- 36 Can computers create art
- 37 The mimetic generation
- 38 Did people learn something
- 39 The significance of the move
- 40 The philosophical debate
- 41 Visual representation
- 42 Deepfakes