Ahead of the Curve - The SpaceChem Postmortem

Ahead of the Curve - The SpaceChem Postmortem

GDC via YouTube Direct link

DIFFICULTY

18 of 27

18 of 27

DIFFICULTY

Class Central Classrooms beta

YouTube playlists curated by Class Central.

Classroom Contents

Ahead of the Curve - The SpaceChem Postmortem

Automatically move to the next video in the Classroom when playback concludes

  1. 1 Intro
  2. 2 Let's talk about SpaceChem
  3. 3 What inspired SpaceChem?
  4. 4 What genre of game is SpaceChem?
  5. 5 What is a design- based puzzle game?
  6. 6 Answer #1 A DEFINITION
  7. 7 A design-based puzzle game is a puzzle game where solutions take the form of a design
  8. 8 Four Aspects OF SOME DESIGN-BASED PUZZLE GAMES
  9. 9 Crack for Engineers!
  10. 10 Ownership "Favorite Game"
  11. 11 BONUS: Making puzzles is easy!
  12. 12 SpaceChem Community Features
  13. 13 Histograms
  14. 14 Custom Puzzles
  15. 15 APPEAL
  16. 16 What was the problem?
  17. 17 SpaceChem is ADDICTIVE!
  18. 18 DIFFICULTY
  19. 19 OPEN QUESTION: Is this acceptable?
  20. 20 TUTORIALS
  21. 21 THEORY: Players only learn through trial and error while playing the game.
  22. 22 RAPIDFIRE POST- LAUNCH SECRETS!
  23. 23 Mac + Linux
  24. 24 Android
  25. 25 Revenue
  26. 26 Support How do you handle support?
  27. 27 The Future What are you working on now?

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.