Aesthetic Driven Development - Choosing Your Art Before Making a Game

Aesthetic Driven Development - Choosing Your Art Before Making a Game

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Intro

1 of 16

1 of 16

Intro

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Aesthetic Driven Development - Choosing Your Art Before Making a Game

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  1. 1 Intro
  2. 2 Background
  3. 3 October Trend
  4. 4 Criteria
  5. 5 Baselines
  6. 6 The Experiment
  7. 7 The Forest Hut
  8. 8 The Story
  9. 9 The Market
  10. 10 The Ruins
  11. 11 Constraints
  12. 12 The Map
  13. 13 The Steam Page
  14. 14 Improvements
  15. 15 Viewer discretion
  16. 16 Outro

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