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Understanding Humans
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Classroom Contents
3D Deep Learning for Gaming with Srinath Sridhar and Stanford Artificial Intelligence
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- 1 Introduction
- 2 Overview
- 3 Goals
- 4 Challenges
- 5 Outline
- 6 Understanding Humans
- 7 Full Body Posture
- 8 Goal
- 9 Example
- 10 More examples
- 11 Gaming applications
- 12 YouTube videos
- 13 Hands
- 14 Objects
- 15 Reconstructing Objects
- 16 Neural Network Architecture
- 17 Mesh parametric mesh reconstruction
- 18 Car reconstruction
- 19 Microsoft Flight Simulator
- 20 The State of Computer Vision
- 21 Computer Vision vs Computer Graphics
- 22 Hand Pose Estimation
- 23 Hand Pose Estimation Example
- 24 Virtual Cars
- 25 ContextAware Mixed Reality
- 26 Synthetic Data
- 27 Gaming Pipeline
- 28 Conclusion
- 29 Summary
- 30 Thank you