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Cross Team Collaboration: Performance Tooling and Rust Design Principles - June 2021
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- 1 Introduction
- 2 Social Hour
- 3 Performance Tooling
- 4 Turbo Waste Dreams
- 5 Working Backwards
- 6 Sharing Screens
- 7 CPU Bound Tasks
- 8 Rust Design Principles
- 9 Safety
- 10 Transparent and predictable
- 11 Garbage collector
- 12 Copy constructors
- 13 Transparency
- 14 Composable Extensible
- 15 Prime Examples
- 16 Coherence
- 17 Portability
- 18 Common Principle
- 19 System Capabilities
- 20 Hard to Misuse
- 21 Edge Cases
- 22 Dead Code lints
- 23 Other things
- 24 Overflow checks
- 25 Feedback
- 26 Work in Progress
- 27 Feedback on Principles
- 28 Overflow Example
- 29 Portable
- 30 Community
- 31 Next Meeting