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Drum Generation with Cellular Automata - Lecture 14
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- 1 Intro
- 2 What we'll build
- 3 Main function
- 4 Example generation running the script
- 5 DrunInstruments and DrumStates enums
- 6 CellularAutomatonDrumGenerator class
- 7 Step method
- 8 Applying transition rules
- 9 Syncopation resolution rule
- 10 Filling gaps rule
- 11 Accenting rule
- 12 Mutation rule
- 13 DrumPatternMusic21Converter class
- 14 Main function - 2nd pass
- 15 What's up next?