Completed
- Applying Library Content to Character
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Classroom Contents
Importing Clothing and Accessories into Character Creator - Textures, Materials, and Library Assets
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Combining Objects
- 3 - Mesh Display Normal Settings
- 4 - Renaming Materials
- 5 - UV Set Editor Rename & Copy UVs
- 6 - Exporting Game Res Geometry
- 7 - Character Creator Create Accessory Import
- 8 - Cloth vs Accessories
- 9 - Transfer Skin Weights for Shirt
- 10 - Edit Skin Weights for Armor
- 11 - Transfer Skin Weights for Pants, Gloves, Boots
- 12 - Setting Helmet Accessory Pivots & Attach to Bone
- 13 - Edit Mesh, Grow & Soft Selection
- 14 - Weapon Accessory Pivot & Attach
- 15 - Backpack Accessory Pivot & Attach
- 16 - Assigning Textures to PBR Materials
- 17 - Conform Clothing to Move Outside of Body
- 18 - Cloth Layer Settings
- 19 - Clothing Hide Body Mesh Tool
- 20 - Hard and Soft Physics
- 21 - Collision Shapes Capsules
- 22 - Activate Physics & Weight Map
- 23 - Bake Animation
- 24 - Saving Clothing & Accessories to Custom Library
- 25 - Applying Library Content to Character
- 26 - Applying Animations from Library Content
- 27 - Tweaking Accessory Positioning